Crypto Empire Beta release 2.1.1


Today version beta 2.1.1 releases, and with it, a complete rewrite of the tooling used by the game.

Crypto Empire, as many of you have guessed, is an HTML game. I program it in typescript and then convert it to an HTML + js bundle for the itch.io release.

The tooling I was using for developing the game went into maintenance mode a few months ago and while I loved it, it was making me less efficient and the whole process a bit slower than I liked. As time passes, more and more libraries would not be supported and so I decided to try a different tooling system.

The new tooling system is extremely fast. I can build and test the game 10x-20x times faster than before. It also greatly improved typing and testing support, making it harder for bugs to sneak in. There was a bit of learning to do but I'm happy with the new tooling.

As of version 2.1.0, the migration to the new tooling is fully complete. This improves build and development speed, makes the code safer (also removed all the security warnings), and easier to work with. As for the bundle size, it is the same as before, just faster to load.

Other issues fixed in this version:

  • Fix color picker for NFT generation sometimes returning an invalid hex (detected by the new tooling!)
  • Slightly optimize animations performance.
  • Fix navbar pills bug that made them increase in size as new pages were unlocked. (in 2.1.1)

This update should not break saved games, as it did not impact the game schema.

As a nice bonus, I can now ship a single executable file for download!

For more info on the game development and future updates follow me on Patreon!

Files

Crypto Empire v2.1.1 14 MB
Apr 04, 2022

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